Deal Timeline

Plotted by close date where disclosed, otherwise announcement. Select any marker to jump to the deal entry.

The Acquisition Playbook.

Three patterns run through Meta Platforms's acquisitions — what it looks for, how it pays, and how it folds in what it buys.

01
Acquisition criteria
Buy what could become the next platform — or a threat.
Meta acquires products with fast-growing engagement (Instagram, WhatsApp) and emerging interfaces (Oculus for VR, CTRL-labs for neural input, Within for fitness).
LiveRailCTRL-labsBeat GamesKustomerParakey
02
Capital deployment
Pay up for scale users; keep capability buys undisclosed.
The defining deals are large — WhatsApp (~$22B), Oculus (~$2B), Instagram (~$1B) — while tuck-ins like Kustomer, Giphy and Beat Games go undisclosed.
LiveRailCTRL-labsBeat GamesKustomerParakey
03
Integration approach
Keep consumer apps standalone; absorb the technology.
Instagram and WhatsApp run as their own products on shared infrastructure, while Oculus and CTRL-labs feed Reality Labs.
LiveRailCTRL-labsBeat GamesKustomerParakey

The Full Deal Book

106 acquisitions — each with the deal value, financing structure, target revenue, and executive commentary where disclosed.

01 LiveRail · San Francisco, California, USA Not disclosed
Announced Jul 2014 Closed Jul 2014
video supply-side platformpublisher ad servingprogrammatic video advertising

LiveRail, founded in 2007, is a video advertising technology platform (a video supply-side platform) that helped publishers such as MLB.com, ABC Family, A&E Networks, Gannett, and Dailymotion serve better ads in their video content. Facebook acquired it to combine LiveRail's publisher tools with its own relevance, delivery, and measurement capabilities to improve video advertising. Deal terms were not disclosed by Facebook.

02 CTRL-labs · New York, New York, USA Not disclosed
Announced Sep 2019 Closed Sep 2019
neural interfaceselectromyography (EMG)wrist-based inputhuman-computer interaction

CTRL-labs is a neural-interface startup whose technology decodes electrical signals the brain sends to the hand and finger muscles and translates them into digital commands, enabling wrist-based control of devices. Facebook acquired it in 2019, folding the team into Facebook Reality Labs to build next-generation human-computer interaction for AR and VR. Founder Thomas Reardon became FRL's Director of Neuromotor Interfaces. Deal terms were not disclosed.

03 Beat Games · Prague, Czech Republic Not disclosed
Announced Nov 2019 Closed Nov 2019
VR game developmentrhythm/music gamesVR content

Beat Games is the Prague-based studio behind Beat Saber, one of the most popular VR games. Facebook acquired it into Oculus Studios as an independently operated studio to accelerate its VR content, adding more music and features to Beat Saber and bringing it to more players. Deal terms were not disclosed.

04 Kustomer · New York, New York, USA Not disclosed
Announced Nov 2020 Closed Nov 2020
customer-relationship managementomnichannel customer servicebusiness messaging

Kustomer is a customer-relationship-management (CRM) platform that lets businesses manage customer interactions across channels. Facebook acquired it to give businesses better service and support tools as more customer communication shifted to messaging on WhatsApp, Messenger, and Instagram. The deal was completed in 2022 after EU regulatory clearance. Deal terms were not officially disclosed.

05 Parakey · USA Not disclosed
Disclosed in 8-K

Parakey was an early web-to-desktop application platform built by Firefox co-creator Blake Ross and developer Joe Hewitt, designed to bridge locally installed software with web-based services. Facebook acquired the startup in 2007 primarily for its founding engineering talent, who went on to work on Facebook's platform and mobile efforts (Hewitt later built the first Facebook iPhone app).

06 ConnectU · USA Not disclosed
Disclosed in 8-K

ConnectU (originally HarvardConnection) was a college-focused social networking site created by Cameron Winklevoss, Tyler Winklevoss and Divya Narendra. Facebook took over ConnectU in 2008 as part of resolving the founders’ long-running lawsuit alleging that the original Facebook concept had been taken from their project; ConnectU’s assets were folded into Facebook and the site was shut down.

07 FriendFeed · USA Not disclosed
Announced Aug 2009 Closed Aug 2009

FriendFeed was a real-time feed aggregator, founded by ex-Google engineers including Bret Taylor and Paul Buchheit, that let users share and follow updates across many online services in one stream. Facebook acquired it in August 2009 for its real-time sharing technology and senior engineering and product talent, several of whom took leadership roles at Facebook.

Since I first tried FriendFeed, I've admired their team for creating such a simple and elegant service for people to share information.Mark Zuckerberg — Facebook Founder and CEO
08 Octazen Solutions · Malaysia Not disclosed
Disclosed in 8-K

Octazen was a Malaysia-based startup that built contact-importing and address-book aggregation technology used by many social services to help users find friends. Facebook acquired the small team in early 2010 to strengthen its contact-import and friend-finding infrastructure.

09 Divvyshot · USA Not disclosed
Disclosed in 8-K

Divvyshot was a photo-sharing startup that let groups collect and organize photos from an event into shared albums. Facebook acquired it in 2010 to bolster its photos product and bring on its small engineering team.

10 ShareGrove · USA Not disclosed
Disclosed in 8-K

ShareGrove was a startup that built a platform for private online conversations and small-group discussions. Facebook acquired it in 2010 largely as an acqui-hire to support its groups and communication features.

11 Zenbe · USA Not disclosed
Disclosed in 8-K

Zenbe was a web-based email and messaging application company offering a unified inbox and lightweight collaboration tools. Facebook acquired the team in 2010 to support its messaging and communications efforts around the time it was building its unified Messages product.

12 Nextstop · USA Not disclosed
Announced Jul 2010 Closed Jul 2010

Nextstop was a travel-recommendation service, founded by former Google employees, where users shared tips and suggestions about places to visit. Facebook acquired it in 2010 mainly as an acqui-hire, folding its team into Facebook's product organization.

13 Chai Labs · USA Not disclosed
Disclosed in 8-K

Chai Labs, founded by Gokul Rajaram, built a platform for creating content-rich vertical websites along with related search and advertising technology. Facebook acquired the company in 2010 for its engineering team and technology, with Rajaram joining to work on Facebook's advertising products.

14 Hot Potato · USA Not disclosed
Disclosed in 8-K

Hot Potato was a New York-based startup whose app let people post and share status updates tied to real-world activities and locations (check-ins). Facebook acquired it in 2010 for its team and social-activity technology, and the standalone service was shut down shortly after.

15 Drop.io · USA Not disclosed
Announced Oct 2010 Closed Oct 2010

Drop.io was a simple file-sharing and real-time collaboration service that let users create private 'drops' to share files without accounts. Facebook acquired the company in 2010 primarily to bring on founder Sam Lessin, who joined to work on product; the standalone Drop.io service was wound down.

16 Rel8tion · USA Not disclosed
Disclosed in 8-K

Rel8tion was an early-stage mobile and local advertising startup focused on hyper-local ad targeting. Facebook acquired it in 2011 as an acqui-hire to add talent and technology relevant to its mobile advertising ambitions.

17 Beluga · USA Not disclosed
Announced Mar 2011 Closed Mar 2011

Beluga was a group-messaging app built by three former Google employees that let users exchange messages within private groups. Facebook acquired it in March 2011 for both team and technology, and the product formed the foundation of the standalone Facebook Messenger app launched later that year.

18 Snaptu · Israel Not disclosed
Announced Mar 2011 Closed Mar 2011

Snaptu, based in Israel, built an application platform that delivered app-like experiences on basic feature phones over slower networks. Facebook acquired it in 2011 and used the technology to launch Facebook for Every Phone, extending its reach to non-smartphone users worldwide.

19 RecRec · USA Not disclosed
Disclosed in 8-K

RecRec was a small computer-vision startup. Facebook acquired it in 2011 as an acqui-hire, bringing on its engineers for their computer-vision and image-recognition expertise.

20 Daytum · USA Not disclosed
Disclosed in 8-K

Daytum was a personal-data collection and visualization service, co-founded by designer Nicholas Felton, that let people track and display everyday statistics about their lives. Facebook acquired it in 2011 as an acqui-hire, with Felton joining Facebook's design team to work on profile and timeline design.

21 Sofa · Netherlands Not disclosed
Disclosed in 8-K

Sofa was a Netherlands-based software design and engineering studio known for its high-quality user-interface and product design work. Facebook acquired it in 2011 as an acqui-hire to strengthen its design and product-engineering capabilities.

22 MailRank · USA Not disclosed
Disclosed in 8-K

MailRank built technology that ranked and prioritized email contacts to surface a user's most important senders and clean up inbox clutter. Facebook acquired the small startup's team in an acqui-hire to strengthen its messaging and contact-ranking capabilities.

23 Push Pop Press · USA Not disclosed
Disclosed in 8-K

Push Pop Press developed a digital-publishing platform for interactive books and multimedia content, best known for producing Al Gore's interactive book 'Our Choice.' Facebook acquired the team to bring rich interactive-content design talent in-house, and the publishing platform itself was wound down.

24 Friend.ly · USA Not disclosed
Disclosed in 8-K

Friend.ly operated a question-and-answer social app popular with younger users that encouraged people to answer prompts and discover others with shared interests. Facebook acquired the startup's team, adding social-app talent while the standalone service was discontinued.

25 Strobe · USA Not disclosed
Disclosed in 8-K

Strobe was a startup building an HTML5-based framework for mobile web applications, founded by members of the SproutCore open-source JavaScript team. Facebook acquired the team to bolster its mobile and HTML5 engineering efforts.

26 Gowalla · USA Not disclosed
Announced Dec 2011 Closed Dec 2011

Gowalla was a location-based social network built around checking in at places, collecting virtual stamps, and sharing travels with friends. Facebook brought on Gowalla's founders and several team members to work on products including Timeline, while the Gowalla check-in service was shut down.

27 Caffeinatedmind · USA Not disclosed
Disclosed in 8-K

Caffeinatedmind was a startup developing in-browser file-transfer technology for sending large files directly between users. Facebook acquired the team in an acqui-hire, adding engineering talent focused on file transfer and sharing.

28 Tagtile · USA Not disclosed
Disclosed in 8-K

Tagtile built a mobile customer-loyalty platform that let merchants reward repeat customers through a smartphone-based check-in device and app. Facebook acquired the team, with the loyalty service subsequently wound down.

29 Glancee · USA Not disclosed
Disclosed in 8-K

Glancee developed a location-based social-discovery app that helped users find and connect with nearby people who shared common interests. Facebook acquired the startup to add ambient location and social-discovery talent, and the standalone app was shut down.

30 Lightbox.com · UK Not disclosed
Disclosed in 8-K

Lightbox.com was a London-based startup that built a popular Android photo-sharing app with filters and a photo feed. Facebook acquired the team in an acqui-hire to strengthen its mobile and photos engineering, and the Lightbox app was later discontinued.

31 Karma · USA Not disclosed
Disclosed in 8-K

Karma built a mobile app for social gifting that let users send physical gifts to friends directly from their phones. Facebook acquired the startup and its team, later using the technology to inform its Facebook Gifts commerce feature.

32 Face.com · Israel Not disclosed
Announced Jun 2012 Closed Jun 2012

Face.com was a Tel Aviv-based company that built a leading facial-recognition platform used by web and mobile developers to detect and tag faces in photos. Facebook acquired the company to bring its facial-recognition technology and team in-house to improve photo tagging.

33 Spool · USA Not disclosed
Disclosed in 8-K

Spool developed a mobile app for bookmarking and saving web content and videos for offline viewing across devices. Facebook acquired the startup's team in an acqui-hire to strengthen its mobile engineering, and the Spool service was shut down.

34 Acrylic Software · Canada Not disclosed
Disclosed in 8-K

Acrylic Software was a Vancouver-based design and engineering studio behind the Wallet secure-data app and the Pulp RSS news reader. Facebook acquired the team for its design and product talent, and the studio's apps were discontinued.

35 Threadsy · USA Not disclosed
Disclosed in 8-K

Threadsy was a startup whose Swaylo product analyzed social data to measure online influence and support social marketing. Facebook acquired the team in an acqui-hire, adding social-analytics and marketing engineering talent.

36 osmeta · USA Not disclosed
Disclosed in 8-K

osmeta was a stealth-mode startup working on mobile systems software. Facebook acquired the team to add low-level mobile and systems engineering talent to its infrastructure efforts.

37 Storylane (Mixtent) · USA Not disclosed
Disclosed in 8-K

Storylane, from the team formerly behind Mixtent, operated a blogging and storytelling platform that made it easy for people to publish and share personal stories. Facebook acquired the team in an acqui-hire, and the Storylane service was subsequently shut down.

38 Hot Studio · USA Not disclosed
Disclosed in 8-K

Hot Studio was a San Francisco-based independent design and user-experience agency known for brand, interaction and product design work. Facebook acquired the studio to add its team of designers and researchers to Facebook's growing in-house design organization.

39 Spaceport · USA Not disclosed
Disclosed in 8-K

Spaceport (Spaceport.io, built by Sibblingz) was a cross-platform engine that let developers write games in JavaScript and deploy them across iOS, Android and the web. Facebook acquired the team behind the technology to strengthen its mobile games and developer tooling.

40 Parse · USA Not disclosed
Announced Apr 2013 Closed Apr 2013

Parse was a mobile backend-as-a-service (BaaS) platform that provided developers with cloud data storage, push notifications, user management and other server-side building blocks for iOS, Android and web apps. Facebook acquired Parse to offer hosted tools for developers building cross-platform mobile applications.

By making Parse a part of Facebook Platform, we want to enable developers to rapidly build apps that span mobile platforms and devices.Facebook (Facebook Developers blog)
41 Monoidics · UK Not disclosed
Disclosed in 8-K

Monoidics was a UK-based company specializing in automated software verification and static analysis, using formal methods to detect bugs and memory errors in source code. Facebook acquired the team to bolster its internal engineering-tools and code-quality efforts.

42 Jibbigo · USA Not disclosed
Disclosed in 8-K

Jibbigo, developed by Mobile Technologies LLC, was a mobile speech-translation app that could recognize and translate spoken phrases across many languages, including offline. Facebook acquired the team to strengthen its speech-recognition and machine-translation capabilities.

43 Onavo · Israel Not disclosed
Disclosed in 8-K

Onavo was an Israel-based mobile analytics and data-management company whose apps offered data compression and a VPN-based service while collecting insights on how people used mobile apps. Facebook acquired Onavo and made it the anchor of its first office in Israel.

44 SportStream · USA Not disclosed
Disclosed in 8-K

SportStream was a real-time sports conversation and second-screen platform that aggregated and organized social discussion around live sporting events. Facebook acquired the team to enhance how sports and live events surface in the Facebook conversation ecosystem.

45 Little Eye Labs · India Not disclosed
Disclosed in 8-K

Little Eye Labs was a Bangalore, India-based startup building performance-analysis and monitoring tools for Android applications, helping developers measure resource usage and optimize apps. Facebook acquired the team as one of its first acquisitions in India.

46 Branch · USA Not disclosed
Disclosed in 8-K

Branch (Branch Media, maker of the Branch discussion platform and the Potluck link-sharing app) built tools for hosting focused online conversations and community discussion. Facebook acquired the team to form a New York-based Conversations group.

47 Ascenta · UK Not disclosed
Announced Mar 2014 Closed Mar 2014

Ascenta was a UK-based designer of high-altitude, long-endurance solar-powered drones for delivering internet connectivity. Facebook acquired the team to help build its Connectivity Lab, part of the Internet.org initiative to bring internet access to unconnected regions.

48 Salorix · USA Not disclosed
Disclosed in 8-K

Salorix was a data-science company that applied real-time analytics and machine learning to social marketing, helping brands optimize the reach and targeting of social content. Facebook acquired the team to strengthen its advertising and data-science capabilities.

49 ProtoGeo Oy (Moves) · Finland Not disclosed
Disclosed in 8-K

ProtoGeo Oy was a Helsinki, Finland-based startup that built Moves, an activity- and fitness-tracking app using a smartphone's built-in sensors to passively log walking, running and daily movement. Facebook acquired the company, with Moves continuing to operate as a standalone app.

50 PrivateCore · USA Not disclosed
Disclosed in 8-K

PrivateCore was a server-security company whose software used memory encryption and attestation to protect data in use on commodity servers against physical and malware-based attacks. Facebook acquired the team to enhance the security of its infrastructure.

51 WaveGroup Sound · USA Not disclosed
Disclosed in 8-K

WaveGroup Sound was an audio and sound-design studio known for its work on video games and interactive entertainment. Facebook acquired the studio to support audio work for its Oculus virtual-reality efforts.

52 Wit.ai · USA Not disclosed
Announced Jan 2015 Closed Jan 2015

Wit.ai was a Y Combinator startup offering an open natural-language platform and API that let developers build voice- and text-driven interfaces for apps and devices. Facebook acquired the company and kept the platform open and free for developers.

Facebook has the resources and talent to help us take the next step. Wit.ai will remain open and become entirely free for everyone.The Wit.ai Team
53 Quickfire Networks · USA Not disclosed
Disclosed in 8-K

Quickfire Networks was a San Diego-based company that built technology for efficiently transcoding and compressing video across many formats and devices. Facebook acquired the team to improve the delivery and quality of video on its platform.

54 TheFind, Inc. · USA Not disclosed
Announced Mar 2015 Closed Mar 2015

TheFind was a shopping search engine, founded in 2006, that indexed roughly 500 million products across some 500,000 online stores to help consumers find items to buy. Facebook acquired the company in March 2015, shut down TheFind's consumer service, and folded its team and product-search technology into Facebook.

55 Surreal Vision · United Kingdom Not disclosed
Announced May 2015 Closed May 2015

Surreal Vision was a UK-based computer-vision team focused on real-time 3D scene reconstruction, building accurate digital representations of the real world. Acquired in May 2015, the team joined Oculus Research to advance presence and telepresence in virtual reality.

56 Endaga · USA Not disclosed
Announced Oct 2015 Closed Oct 2015

Endaga built low-cost 'cellular-network-in-a-box' technology that let rural communities operate their own independent mobile networks. Facebook hired the Endaga team in October 2015 to support its global connectivity and Internet.org efforts.

57 Pebbles Interfaces · Israel Not disclosed
Announced Jul 2015 Closed Jul 2015

Pebbles Interfaces, based in Israel, spent five years developing custom optics, sensor systems and algorithms to detect and track hand movement. Oculus acquired the team in July 2015 to advance hand-tracking and human-computer interaction for virtual reality.

58 MSQRD (Masquerade Technologies) · Belarus Not disclosed
Announced Mar 2016 Closed Mar 2016

MSQRD (Masquerade Technologies), a Belarus-based startup, made a popular mobile app for real-time face-swapping and animated AR video filters. Facebook acquired it in March 2016 and integrated its face-filter technology while keeping the app running independently.

59 Two Big Ears · United Kingdom Not disclosed
Announced May 2016 Closed May 2016

Two Big Ears, an Edinburgh-based startup, built spatial 3D audio software for immersive cinematic and gaming experiences. Facebook acquired it in May 2016, relaunched its Spatial Workstation as the free Facebook 360 Spatial Workstation, and merged the team with Oculus.

60 Nascent Objects · USA Not disclosed
Announced Sep 2016 Closed Sep 2016

Nascent Objects, a Bay Area startup, developed a modular hardware platform and software that used 3D printing to let developers move from concept to product far faster than traditional methods. Facebook acquired it in September 2016 and folded the team into its Building 8 hardware lab.

61 InfiniLED · Ireland Not disclosed
Announced Oct 2016 Closed Oct 2016

InfiniLED, a Cork, Ireland spin-out of the Tyndall National Institute, developed microLED display technology that produced brighter displays at a fraction of the power of LCD or OLED. Oculus acquired it in October 2016 and established a research office in Cork.

62 CrowdTangle · USA Not disclosed
Announced Nov 2016 Closed Nov 2016

CrowdTangle, founded in 2011, built a widely used social-media analytics platform that helped publishers discover, measure and track how content spreads across social networks. Facebook acquired it in November 2016 and later made the tool free to thousands of newsrooms and partners.

63 FacioMetrics · USA Not disclosed
Announced Nov 2016 Closed Nov 2016

FacioMetrics was a Carnegie Mellon University spin-out that built machine-learning and computer-vision software (including its IntraFace app) for real-time facial image and expression analysis. Facebook acquired it in November 2016 to help power camera effects.

64 Zurich Eye · Switzerland Not disclosed
Disclosed in 8-K

Zurich Eye was a Swiss computer-vision team, drawn from ETH Zurich and the University of Zurich via the Wyss Zurich accelerator, focused on SLAM and vision-based autonomous navigation. In late 2016 the team became the core of a new Oculus engineering office in Zurich.

65 Dreambit · USA Not disclosed
Disclosed in 8-K

Dreambit was a facial-image search engine developed by University of Washington researcher Ira Kemelmacher-Shlizerman that could face-swap a person into different appearances, hairstyles, eras and age progressions. Facebook acquired the technology and its creator around 2016.

66 Ozlo · USA Not disclosed
Announced Jul 2017 Closed Jul 2017

Ozlo built a conversational AI assistant that could understand text-based questions and provide nuanced answers beyond simple yes/no responses. Facebook acquired the roughly 30-person team in July 2017 and moved them into its Messenger group.

67 Fayteq AG · Germany Not disclosed
Announced Aug 2017 Closed Aug 2017

Fayteq AG, based in Erfurt, Germany, built computer-vision software (sold as plugins for tools like Adobe After Effects) that could add or remove objects from existing video using motion tracking. Facebook confirmed the acquisition in August 2017.

68 tbh · USA Not disclosed
Announced Oct 2017 Closed Oct 2017

tbh ('to be honest') was a fast-growing anonymous polling app for teens that let users answer kind-hearted, multiple-choice questions about friends. Facebook acquired the app and its founders in October 2017 and ran it as a standalone product before shutting it down in 2018.

69 Confirm.io · USA Not disclosed
Announced Jan 2018 Closed Jan 2018

Confirm.io, founded in 2015, offered an API to authenticate government-issued IDs such as driver's licenses using forensics, mobile biometrics and facial recognition. Facebook acquired the Boston-based startup in January 2018 and wound down its standalone service.

70 Bloomsbury AI · United Kingdom Not disclosed
Announced Jul 2018 Closed Jul 2018 Acqui-hire

Bloomsbury AI was a London-based natural-language-understanding startup founded in 2015 whose flagship technology, Cape, could read documents and answer questions about their contents. Facebook acquired the team to strengthen its machine-learning and natural-language research capabilities in London.

71 Redkix · Israel Not disclosed
Announced Jul 2018 Closed Jul 2018 Acquisition

Redkix was an Israel-based enterprise communication startup, founded in 2014, that built a platform combining email with real-time team messaging in a single collaboration inbox. Facebook acquired the company and folded its team and technology into Workplace by Facebook, its business collaboration product.

72 Vidpresso · United States Not disclosed
Announced Aug 2018 Closed Aug 2018 Acqui-hire

Vidpresso was a Utah-based startup, founded in 2012, that helped broadcasters and publishers make online and live video more interactive with on-screen graphics, audience polling, comments and social-media integration. Facebook acquired the seven-person team and its technology, with the group joining Facebook's video efforts.

73 Chainspace · United Kingdom Not disclosed
Announced Feb 2019 Closed Feb 2019 Acqui-hire

Chainspace was a UK-based blockchain research startup building a sharded smart-contract platform aimed at improving the scalability and privacy of distributed ledgers, spun out of academic work at University College London. Facebook hired most of the research team to join its emerging blockchain group in what was reported as an acqui-hire rather than a technology purchase.

74 GrokStyle · United States Not disclosed
Announced Feb 2019 Closed Feb 2019 Acqui-hire

GrokStyle was a San Francisco-based startup, spun out of Cornell research, whose computer-vision technology let shoppers photograph an object such as furniture and instantly find matching or similar products to buy. Facebook acquired the company's team and technology, after which GrokStyle wound down its own operations.

75 Servicefriend · Israel Not disclosed
Announced Sep 2019 Closed Sep 2019 Acqui-hire

Servicefriend was an Israel-based startup, founded in 2015, that built 'hybrid' customer-service chatbots blending automation with human agents to handle conversations over messaging channels such as Messenger and WhatsApp. Facebook acquired the company, with its team joining the Calibra digital-wallet group.

76 Packagd · United States Not disclosed
Disclosed in 8-K Acqui-hire

Packagd was a small US-based startup, founded by former Kleiner Perkins partner Eric Feng, that built a video-based shopping product reimagining home-shopping and unboxing formats for the on-demand era. Facebook quietly acquired the team, which began working on live-shopping features for Facebook Marketplace.

77 Atlas ML · United Kingdom Not disclosed
Announced Dec 2019 Closed Dec 2019 Acqui-hire

Atlas ML (trading name of Deeptide Ltd.) was the UK-based company behind Papers with Code, a free and open resource linking machine-learning research papers with their code and benchmark leaderboards. Facebook AI acquired the company, with the founders announcing that Papers with Code would join Facebook AI while remaining free and open.

Papers with Code will remain a neutral, open and free resource.Robert Stojnic and Ross Taylor — Papers with Code co-founders
78 PlayGiga · Spain Not disclosed
Announced Dec 2019 Closed Dec 2019 Acquisition

PlayGiga was a Madrid-based cloud-gaming startup, founded in 2013, that ran cloud game-streaming services and offered white-label cloud-gaming technology to telecom operators in markets including Spain, Italy, Argentina and Chile. Facebook acquired the company to build out its cloud-gaming expertise.

79 Sanzaru Games · United States Not disclosed
Announced Feb 2020 Closed Feb 2020 Acquisition

Sanzaru Games was a US-based veteran game studio, best known for the VR title Asgard's Wrath and other Oculus games, that Facebook acquired to join Oculus Studios. The studio continued operating from its offices in the U.S. and Canada while building original VR content.

Sanzaru is joining Facebook to help us pursue a future of rich, immersive, and original VR game content.Mike Verdu — Director of Content, Facebook
80 Scape Technologies · United Kingdom Not disclosed
Announced Feb 2020 Closed Feb 2020 Acquisition

Scape Technologies was a London-based computer-vision startup, founded in 2017, that built a 'Visual Positioning Service' matching camera imagery and video to 3D maps to determine a device's location with far greater precision than GPS. Facebook acquired the company for its visual-positioning and mapping technology.

81 Mapillary · Sweden Not disclosed
Announced Jun 2020 Closed Jun 2020 Acquisition

Mapillary was a Sweden-based startup that built a crowdsourced platform of street-level imagery, using computer vision to extract map data from photos contributed by a global community and organizations. Facebook acquired the company to advance its open-mapping efforts, with Mapillary continuing its support of OpenStreetMap.

By merging our efforts, we will further improve the ways that people and machines can work with both aerial and street-level imagery to produce map data.Jan Erik Solem — CEO and co-founder, Mapillary
82 Ready at Dawn · United States Not disclosed
Announced Jun 2020 Closed Jun 2020 Acquisition

Ready at Dawn was a US-based game studio best known for the acclaimed VR Lone Echo and Echo Arena franchise on the Oculus platform. Facebook acquired the studio to join Oculus Studios, where it continued to operate independently from its offices in Irvine, California, and Portland, Oregon.

Ready At Dawn is joining Facebook—and the future of groundbreaking content in VR has never looked brighter.Mike Verdu — VP of AR/VR Content, Facebook
83 Lemnis Technologies · Singapore Not disclosed
Disclosed in 8-K Acqui-hire

Lemnis Technologies was a Singapore-based startup, incorporated in 2017, developing varifocal display technology (branded Verifocal) that combined hardware and software to enable variable focal depth in VR headsets and address the vergence-accommodation conflict. Facebook absorbed the team in a reported acqui-hire to advance its VR display research.

84 Downpour Interactive · United States Not disclosed
Announced Apr 2021 Closed Apr 2021 Acquisition

Downpour Interactive was a US-based studio founded by Dante Buckley that created Onward, a popular multiplayer VR military shooter available on Oculus Rift, Quest and Steam. Facebook acquired the studio to join Oculus Studios while continuing to develop and support Onward.

We're eager to support Dante and Downpour Interactive in growing Onward as one of the foremost multiplayer VR games.Mike Verdu — VP, AR/VR Content, Facebook
85 Unit 2 Games (Crayta) · United Kingdom Not disclosed
Announced Jun 2021 Closed Jun 2021

Unit 2 Games is a UK-based studio behind Crayta, a collaborative, no-code game-creation platform built on Unreal Engine that lets people build and share games together in the browser and cloud. Facebook acquired the studio to fold Crayta's creation toolset into Facebook Gaming's cloud platform.

86 BigBox VR (POPULATION: ONE) · United States Not disclosed
Announced Jun 2021 Closed Jun 2021

BigBox VR is a US-based virtual-reality studio best known for POPULATION: ONE, a social VR battle-royale shooter that became one of the top-performing titles on the Oculus platform. The entire BigBox VR team joined Oculus Studios following the acquisition.

Today, I'm honored to share that BigBox VR is joining Facebook.Mike Verdu — VP of Content, Facebook Reality Labs
87 AI.Reverie · United States Not disclosed
Disclosed in 8-K

AI.Reverie is a New York-based startup whose platform generates synthetic training data and annotations used to build computer-vision and AI models. Meta absorbed the company and its team into its Reality Labs division.

88 Twisted Pixel Games · United States Not disclosed
Announced Oct 2022 Closed Oct 2022

Twisted Pixel is a US-based game studio (The Gunstringer, Wilson's Heart, Path of the Warrior) that had already built VR titles for Oculus. Meta announced at Connect 2022 that the team had joined Oculus Studios.

89 Presize · Germany Not disclosed
Disclosed in 8-K

Presize is a Munich-based startup offering AI body-measurement and virtual sizing technology that uses a smartphone camera to scan a shopper's body and recommend the right fashion fit. Meta acquired the company to bring virtual sizing and try-on capabilities to its commerce and AR experiences.

90 Lofelt · Germany Not disclosed
Disclosed in 8-K

Lofelt is a Berlin-based haptics startup that developed software tools to convert audio into high-quality haptic feedback for apps and devices. Its team joined Meta following the acquisition.

91 Armature Studio · United States Not disclosed
Announced Oct 2022 Closed Oct 2022

Armature Studio is a US-based (Austin) game developer founded by former Metroid Prime/Retro Studios directors, known for ReCore and the Meta Quest 2 port of Resident Evil 4. Meta announced at Connect 2022 that the studio had joined Oculus Studios.

92 Camouflaj · United States Not disclosed
Announced Oct 2022 Closed Oct 2022

Camouflaj is a US-based (Seattle-area) game studio behind Marvel's Iron Man VR and, later, Batman: Arkham Shadow. Meta announced at Connect 2022 that the team had joined Oculus Studios.

93 Luxexcel · Netherlands Not disclosed
Disclosed in 8-K

Luxexcel is a Netherlands-based company that 3D-prints prescription and smart lenses, including the ability to embed technology directly into a lens. Meta had previously worked with Luxexcel on Project Aria before acquiring it.

94 PlayAI · United States Not disclosed
Disclosed in 8-K

PlayAI is a US-based voice-AI startup (founded by Mahmoud Felfel and Hammad Syed) known for natural, human-like text-to-speech and a multi-turn voice model for contextual, emotionally nuanced dialogue. Meta confirmed the acquisition, with the entire PlayAI team joining the company.

95 WaveForms AI · United States Not disclosed
Disclosed in 8-K

WaveForms AI is a US-based audio-AI startup, co-founded by former OpenAI researcher Alexis Conneau, building audio large language models designed to interpret and respond to emotional cues in real time. Its founders and team joined Meta's Superintelligence Labs.

96 Rivos · United States Not disclosed
Disclosed in 8-K

Rivos is a Santa Clara-based chip startup designing AI processors based on the open-source RISC-V architecture, including a CUDA-compatible RISC-V design taped out at TSMC. Meta acquired the company (reportedly in a deal valued around $2 billion, though terms were not officially disclosed) to accelerate its custom silicon program.

97 Limitless · United States Not disclosed
Disclosed in 8-K

Limitless is a US-based AI-wearables startup behind the Pendant, a $99 clip-on device that records what a user says or hears and turns it into transcripts and a searchable personal memory. Meta acquired the company and halted sales of the original Pendant to new customers while supporting existing users.

98 Manus AI · Singapore Not disclosed
Disclosed in 8-K

Manus is a Singapore-based developer of general-purpose AI agents (founded in China before relocating) whose agent can autonomously perform tasks like market research, coding, and data analysis. Meta acquired the company (reportedly valued at over $2 billion, though terms were not officially disclosed), stating there would be no continuing Chinese ownership interests and that operations in China would be discontinued.

99 Moltbook · United States Not disclosed
Disclosed in 8-K

Moltbook is a US-based, Reddit-like social network built for AI agents (created by Matt Schlicht and Ben Parr) where autonomous agents communicate with one another. Meta acquired the platform, bringing its creators into Meta Superintelligence Labs.

100 Assured Robot Intelligence · United States Not disclosed
Disclosed in 8-K

Assured Robot Intelligence (ARI) is a US-based startup building AI models that enable robots to understand, predict, and adapt to human behavior in complex, dynamic environments, pursuing 'physical AGI.' Meta closed the acquisition, bringing over ARI's entire staff, including co-founders Lerrel Pinto and Xiaolong Wang, into Meta Superintelligence Labs.

101 Within (Supernatural) · Los Angeles, California, USA Not disclosed
Announced Oct 2021 Closed Feb 2023
VR fitnesssubscription VR contenthealth and wellness apps

Within is the developer of Supernatural, a subscription VR fitness app. Meta agreed to acquire it in 2021 to expand VR into fitness and everyday health use cases. The US Federal Trade Commission sued in July 2022 to block the deal on antitrust grounds, but after a federal court declined to grant a preliminary injunction the FTC dropped its challenge, and Meta completed the acquisition in February 2023. Deal terms were not officially disclosed.

102 GIPHY · New York, New York, USA Not disclosed
Announced May 2020 Closed May 2020
GIF and sticker libraryvisual-expression searchcontent integration

GIPHY is a leading library and search engine for GIFs and stickers used to make conversations more expressive. Facebook acquired it into the Instagram team to integrate its GIF library across Instagram and other apps; at the time about half of GIPHY's traffic already came from Facebook's family of apps. The deal was later unwound: the UK Competition and Markets Authority ordered Meta to divest GIPHY, and Meta sold it to Shutterstock in 2023. Deal terms were not officially disclosed.

103 WhatsApp Inc. · Mountain View, California, USA $22B
Announced Feb 2014 Closed Oct 2014 Combination
cross-platform mobile messagingreal-time messaging at global scale

WhatsApp is a cross-platform mobile messaging service that had more than 450 million monthly users at announcement and was adding over a million new users a day. Facebook acquired it to expand its mobile messaging footprint and advance its goal of connecting more of the world. WhatsApp continued to operate independently and retain its brand, and co-founder Jan Koum joined Facebook's board.

WhatsApp is on a path to connect 1 billion people. The services that reach that milestone are all incredibly valuable.Mark Zuckerberg — Founder and CEO, Facebook
WhatsApp's extremely high user engagement and rapid growth are driven by the simple, powerful and instantaneous messaging capabilities we provide.Jan Koum — Co-founder and CEO, WhatsApp
104 Oculus VR, Inc. · Irvine, California, USA $2B
Announced Mar 2014 Closed Jul 2014 Combination
virtual reality headsetsimmersive VR platformVR developer ecosystem

Oculus VR is a pioneer in immersive virtual reality technology and had already taken more than 75,000 development-kit orders for its headset ahead of the deal. Facebook acquired it to move beyond mobile into what it saw as the next computing platform, extending VR from gaming into communication, media, and education. The deal seeded what became Facebook Reality Labs.

Oculus has the chance to create the most social platform ever, and change the way we work, play and communicate.Mark Zuckerberg — Founder and CEO, Facebook
105 Atlas (Atlas Advertiser Suite, from Microsoft) · Seattle, Washington, USA (acquired from Microsoft Corporation) Not disclosed
Announced Feb 2013 Closed Apr 2013
ad campaign managementcross-channel measurementmarketing analytics

Atlas is a campaign-management and measurement suite for marketers and agencies that Facebook acquired from Microsoft. Facebook took it on to help advertisers understand and coordinate campaigns across channels and to strengthen ad measurement. The transaction closed on April 26, 2013 after standard regulatory review. Deal terms were not disclosed by Facebook.

106 Instagram, Inc. · San Francisco, California, USA $1B
Announced Apr 2012 Closed Sep 2012 Combination
mobile photo sharingsocial photo networkmobile-first product

Instagram is a mobile photo-sharing service that, at the time of the deal, had over 100 million registered users. Facebook acquired it to strengthen its photo-sharing products and deepen mobile engagement, while letting the Instagram team continue to operate and grow the app. The acquisition was Facebook's largest to that point and closed shortly after its May 2012 IPO.

I'm excited to share the news that we've agreed to acquire Instagram and that their talented team will be joining Facebook.Mark Zuckerberg — Founder and CEO, Facebook

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